In NGS While Another Parts Are PSO2 Components To Keep The Palms Moving
Everyone's mad their"progress" won't move over, but nobody seems to understand that NGS is an entirely different game style from Meseta pso2 as we now know it. We do not even know if the skill trees or pool of available skills are 1:1 between PSO2 and NGS. They probably are not. This is similar to being mad that your Xenoblade Chronicles advancement does not move over to Xenoblade Chronicles 2. They have comparable combat systems with similar leveling mechanisms, but they are not the same.
That comparison holds true between PSO2 and NGS. Comparing progress between the two games is like comparing apples to apples. What you are complaining about is completely unrealistic. And, if you are so a lot of PSO2 purist that you will just refuse to perform NGS, fine, do not. You're still getting a complete graphical overhaul of the main game, which alone is sufficient to get excited about. You are behaving like this may supercede PSO2 in every way and the current PSO2 will just die. The first PSO2 is getting a full engine rework and graphic overhaul, it couldn't be farther from being lifeless. What more do you desire?
Both in structure and in method. Something like"crap NGS Advance Quests while fishing for RNG PSE bursts for 20 levels on each course" would be a problem. Something like the difference between PSO1 and PSU (200 character levels with adjusted classes versus 150 character levels and changeable classes with 20 levels) or between GW1 and GW2 (20? Course levels with changeable classes vs 80 character levels with no changeable classes) would help.This is precisely what I was thinking too and makes the most sense. This way the game has the main core aspects players expect but is fresh and new at precisely the same time. I believe it's still going to be instanced rather than truly open world. Gameplay shown up to now has shown 8 participant instance maxes. This would not break current AI systems, considering the current AI just follow your path or teleport to you when they get stuck. The world is open and huge, but everything outside of towns was instanced. The world is huge and open, but everything out of cities was instanced. They watered down the scaling into a formula and changed a bunch of classes but now that it's gone I always wish to play with it.
I'd love Dragon's Dogma Online-styled experiences in Phantasy Star if because it gives us a reason to learn more about the world (or at least fast journey to it to hop in and outside ) and PSO2 Meseta for sale to have a struggle with all the bosses and enemies.