Review: 'Tri Force Heroes' doesn't try hard enough
Instead of a fantastical world to explore, this Link is confined to a tiny village and must choose from a list of monotonous dungeons to tackle.
Because the art style of "Tri Force Heroes" so closely resembles 2013's captivating "A Link Between Worlds," this entry feels more like a downloadable extra than a true stand-alone "Zelda" adventure.
Several of the game's puzzles require the threesome to stand on each other's shoulders to reach keys or conquer creatures.
Besides a sword, they are each bestowed with a second tool at the start of each level, which they must use to overcome obstacles.
Unfortunately, teaming up with others isn't much more satisfying.
Because a group shares resources, the group can only be as strong as the weakest Link.