God of War and Yakuza 6 show how games can tell great stories about parents
About midway through Yakuza 6, longtime series hero Kazuma Kiryu takes a trip from his bustling home city of Tokyo to Onomichi, a quiet neighborhood in Hiroshima. Kiryu has recently become the guardian of a baby boy, and he’s traveled in hopes of finding more information about the child’s father. But his inexperience as a parent shows: not long after arriving, he realizes he has no milk or formula, and, unfortunately, Onomichi isn’t packed with 24-hour convenience stores like Tokyo. What follows is a tense search for something, anything the boy can eat. Every few moments the game forces you to stop your search in order to comfort the hungry baby with surreal motion controls, adding an extra layer of stress to the experience.
This scene...