Buffs gives swathes of gamers incentive to forfeit items
I think that I would prefer to sacrifice items as opposed to throw them. Kind of like how it is possible to sacrifice bones onto a god altar. There ought to be god altars concealed about Runescape that any item can be forfeited to (should be unnoted). Each altar could give a enthusiast that is distinctive stackable up to 3 distinct god buffs. New god item makeup could also be a reward opportunity, as RuneScape gold well as a reward. For instance of a buff: If you sacrifice things to the Saradomin altar, you gain Saradomin's Luck. This enthusiast could last 24 hours or until activated. This enthusiast gives your personality a chance to restore 50 hit points your character drops to zero HP. Once triggered, by committing to the altar the buff needs to be earned. Buff only operates on PVM rather than PVP.
Buffs gives swathes of gamers incentive to forfeit items. Rare Unusual and ultra rare cosmetic rewards creates a new money making people that want to acquire the makeup market. Pet chance grabs the attention of pet seekers who will be the largest contributors. This way can help to integrate using the gods & makes more sense which things bottomlessly throws into at the GE OSRS lore. Additionally, having to contribute needing to travel to the altar is & items from benefitting, will stop bots. It makes serious gamers have to donate things for use that is effecient. Cosmetic/pet opportunity is actually only realistic with big ticket items, although maybe a full inventory of addy pubs is sufficient to get the blessing.
Trying to buy whatever the day's random item is would be a hellish experience on that day impacting the overall player experience. Also, I see a good deal of sentiment on reddit to take more actions to curb inflation, but never any evidence that it is really a problem in RuneScape game. People today underestimate the amount of mechanics exist in RuneScape sport to take money. These include the sand casino taxation, people dying and their items/money disappearing, giving cash to NPCs, and individuals quitting RuneScape game which efficiently eliminates all their things and money from the market eternally (most individuals don't make a conscious choice to quit and have a fall party, life gets in the way and they quit playing gradually.)
Furthermore, I don't believe collectors would be quite thrilled about the notion of 15b that is potentially needing to make the pet. The critters in RuneScape game have requirements that are enough powerful that are high and RNG need to earn them. And of course even in the event that you have bad RNG at pet searching, you are still something in your cash and boss item log conclusion, and XP. With this technique you suggest of acquiring a pet you're pissing away time and money free of advantage until you get the pet itself. I could see the frustration around this inducing long time gamers to stop, and making the idea of pet collecting less attractive given there's now a pet in RuneScape game that is almost impossible for the amount of players to obtain.I quit RuneScape game a few months before EOC, which had been during the time that I attended high school; was quite simple to stop. I'm thankful for EOC tbh, I am not certain if have exactly the same....experiences...in that time of my entire life had I. EoC came out about 5 months until I graduated high school, so I constantly had a shitload of time to play RuneScape for it's whole lifecycle pre-EoC. I played actively without breaks from 2001-2012. At that stage I was already invested in RuneScape match, still hooked on a degree. I was able to hang on long enough before OSRS came out, although later EoC dropped my playtime dropped like 90%.
I did have any extreme burnout out of OSRS in 2015. I took my longest break before this winter from Summer 2015. A bit over 4 decades away. I believed I was free from RuneScape game. Accidentally logged in to take a look at my buddy's list in October 2019. I missed RuneScape game so cheap OSRS gold much that I ended up enjoying a bit obsessively. Towards February I realized I had been clocking minimum 4 hours a day (using a full-time occupation now). It was as before.