Star Citizen - IFS or Intentional Flight System - theblindmanshandsout control prototype
I realize Star Citizen's all about the machine I'm driving, currently... but that's because Star Citizen is still suffering from the legacy of its narrative-game military-cousin, Squadron 42.
In S42, as it's abbreviated, the player flies the status-relative ship and shoots the shit that the game throws at him. The story-machine knows where you are and can offer you timer'd events to deal with. It's all basically scripted, even getting ...